Software Engineer · Reality Labs

Oct 2025 – Present · Burlingame, CA

  • Building consumer health and accessibility features for Meta’s wearable ecosystem on the Health Experiences team within Reality Labs. Working end-to-end across on-device pipelines, production runtime, and user-facing experiences.

Conversation Focus

  • AI-powered hearing-assistance feature on Ray-Ban Meta and Oakley Meta HSTN smart glasses. Combines beamforming, real-time spatial audio processing, and AI-based noise suppression to selectively amplify the voice of the person the wearer is facing, a take on the classic cocktail-party problem. Announced at Meta Connect 2025 and launched in the US and Canada in late 2025.
  • Contributed to the user-facing experience and controls, integration with the underlying audio pipeline, and logging instrumentation.

Be My Eyes Integration

  • First hands-free, voice-activated call-a-volunteer experience for blind and low-vision users on a consumer AI-wearable platform. Launched on Ray-Ban Meta glasses across the US, Canada, UK, Ireland, and Australia, connecting wearers to ~10 million sighted volunteers worldwide.
  • Contributed to the platform-level integration on the Meta side: voice invocation path, camera and call-session handoff, and cross-functional engineering with the Be My Eyes team.

Upcoming Health & Accessibility Features

  • Working on a portfolio of next-generation health and accessibility features for Meta’s consumer wearables. The work spans translating peer-reviewed physiological models into production software, collaborating closely with health researchers, and owning the systems that deliver these experiences on-device at consumer scale.
  • Specific details can’t be shared right now since the devices are not yet publicly available.